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History and timeline

The Formation of Zerthenon & the Birth of Gewashians (Year 0 - 1000)

  • One thousand years after the creation of Gewash, the titans formed together to create one leviathan-sized titan called Zerthenon the Aether to rest indefinitely.
  • The Gewashians, a new race of people, emerged after the titan went to sleep.
  • They established the kingdom of Kelveshen, spanning one hundred thousand miles.
  • Technology and mythology coexisted harmoniously under the guidance of the immortal advisor Ashatera Rin Gollare for another thousand years.
  • Unknown to all, Ashatera had been secretly conducting gene-splicing experiments using the supposed corpse of Zerthenon.
  • This led to the Nectar Incident of 2025, an event that triggered Zerthenon's awakening.
  • Upon awakening, Zerthenon split into the 10 original titans, forever altering the world.

The Aftermath of Zerthenon's Shattering (Year 1001 - 2025)

  • The 10 titans were sent to the furthest reaches of each point of a gyroscope, disappearing for nearly a thousand years.
  • The Andarians, a new race created due to the gene-splicing incident, emerged with abnormally high magical abilities.
  • The balance between technology and mythology was shattered, leading to tensions among Mythology creatures, the Andarians, and the Gewashians.
  • Mythology creatures, enraged by the changes, blamed the Gewashians for the Nectar Incident and despised the Andarians for their unnatural existence.
  • In response, mythology creatures vowed to eliminate both Gewashians and Andarians to restore balance to Exkexhen.

The Rise of Monarch Briziegnh Kirgelch & Gaia’s Children (Year 2026 - 3150)

  • With the mythology creatures out to destroy the Gewashians and Andarians alike, Briziegnh Kirgelch was appointed Monarch over both races.
  • To rebuild civilization, he created Gaia’s Children, a race of beings with 100% artificial bodies, with minds and DNA stored in an orbital facility.
  • Gaia’s Children became the Peace Corps, protecting the Monarch and maintaining peace.
  • Briziegnh sent his 10 strongest bodyguards—the 10 Powerful—to reclaim and rebuild the old districts of Kelveshen.
  • Once the 10 Powerful had established cities, the monarch summoned them to Acadia, gifting them relics known as the Pandoricans, which are rumored to have granted them immortality.

The Return of the Titans & The Fall of Cities (Year 3151 - 4000)

  • In 3150, the return of the Titans became evident when Pensiu reappeared, completely destroying Eanon.
  • In response, the Champions Academy was established to train warriors against the titans.
  • The 10 Powerful became instructors while still guarding the old gates.
  • The destruction pattern follows every 225 years, targeting the most populated city outside Acadia:
    • Eanon in 3150
    • Urdal in 3375
    • Chustra in 3600
    • Ebrum in 3825
    • Next predicted target: Boloxis (4050)

The Reign of Monarch Sevesh Brygnor & The Bounty System (Year 4001 - Present)

  • In 4001, Sevesh Brygnor became the new Monarch of Exkeshin, inheriting the title from his father, Zergath Brygnor.
  • He established a worldwide bounty system, placing high-value targets on individuals, including the 10 teachers.
  • Despite this, the teachers openly declared that they would not pursue Sevesh for this action.
  • And now, Champions, the choice is yours: eliminate the titans, the teachers, or Sevesh himself.

Continents and Their Geographic Locations:

Northwest - Eanon - The Frozen Graveyard of Relics

Once a land of great promise, Eanon has long since fallen into darkness, its frozen tundras now a wasteland where relic-consuming creatures roam in endless hunger. Hive mind nodes rise like eerie monuments across the landscape, pulsing with unnatural energy as they control the corrupted horde. Outposts along the continent’s edges serve as the last vestiges of civilization, but those who venture too far into the icy abyss seldom return. Even the wind here carries whispers of long-lost souls, warning of the fate that awaits those who underestimate the power of discarded relics.

North - Chustra - The Deep Mines of the Ancients

Beneath the jagged peaks of Chustra lies an underground empire carved through centuries of relentless mining. The dwarven and humanoid laborers who call this place home live by the guidance of the Earth Whisperers, spiritual miners who believe the land itself speaks to those who listen. The Grand Forge deep within the continent is said to produce the most powerful relics ever known, but the deeper the tunnels go, the more forgotten horrors and lost secrets they unearth.

Northeast - Kelercane - The Cradle of Crystals

Kelercane is a land sculpted by both nature and industry, where towering crystal spires stand as both a natural wonder and a source of great wealth. The Crystal Council governs the balance between industrial mining and traditional artisan refinement, ensuring the relic-quality crystals remain the finest in the world. But tensions rise as the delicate harmony teeters between the greed of corporations and the wisdom of the old ways, and the land itself begins to resist those who take more than they give.

West - Ebrum - The Land of the Eternal Tree

Ebrum is a continent untouched by time, where colossal trees stretch beyond the sky and form a kingdom among the canopy. The elves of Ebrum live in harmony with the land, never taking more than they need, and only speaking when words hold true meaning. At the heart of the continent stands the Eternal Tree, a sacred place where the past and future intertwine. Those who choose to leave Ebrum are seen as wandering spirits, destined for journeys beyond the forest, though they are forever connected to its roots. It is said that the trees remember all who have walked beneath them, and that no secret is ever truly lost within the whispering woods.

Center - Acadia - The Heart of Trade

East - Urdal - The Endless Wheel of Life

Acadia stands as the beating heart of the world’s commerce, where merchants, diplomats, and relic hunters gather under the towering Grand Exchange Tower. The continent thrives on neutrality, allowing trade to flow unimpeded between all nations. Its well-structured cities and bustling trade routes create an economic powerhouse that shapes global politics without ever taking sides. Though wealth pours into its markets, Acadia’s true power lies in its ability to control the flow of relics, setting the stage for both progress and conflict across the world.

East - Urdal - The Endless Wheel of Life

East - Urdal - The Endless Wheel of Life

To the people of Urdal, life is an ever-turning wheel, where spirits of the past walk among them in new forms. This continent is ruled not by kings but by nature itself, with clans migrating across vast plains and riverlands, following the natural rhythms of the world. They believe every tree, beast, and blade of grass has a spirit, and that even those who leave Urdal will one day return in another form. Their peaceful way of life is envied by some, but many fail to understand that harmony comes not from weakness, but from knowing one’s place in the grand cycle of existence.

Southwest - Boloxis - The Floating Jewel of the Tropics

Southwest - Boloxis - The Floating Jewel of the Tropics

Southwest - Boloxis - The Floating Jewel of the Tropics

Boloxis is a paradise where life flourishes in three realms—floating towns drift above the dense jungles, surface cities thrive along rivers and mountainsides, and deep beneath the waves, relic-powered underwater metropolises hum with life. The people of Boloxis communicate through glowing lanterns, which illuminate the skies and seas, carrying messages across vast distances. Though its people value peace, their mastery of ocean relics and naval trade makes them a silent but formidable force in global affairs.

South - Aebres - The Sands of Survival

Southwest - Boloxis - The Floating Jewel of the Tropics

Southwest - Boloxis - The Floating Jewel of the Tropics

In Aebres, every drop of water is worth its weight in gold, and survival is a constant battle against the relentless desert. Carnivorous plants weave their thorned branches to trap the unwary, while ancient bones buried in shifting dunes serve as a grim reminder of those who came before. Trade here is built on necessity, where water and relics are the only true currency. The people of Aebres have adapted to the harshness of their home, but outsiders who wander unprepared into its depths may find that the sands take far more than they give.

Southeast - Leadwrix - The Kingdom of Jewels and Power

Southwest - Boloxis - The Floating Jewel of the Tropics

Southeast - Leadwrix - The Kingdom of Jewels and Power

In the mines of Leadwrix, wealth is carved from stone, and power is dictated by what lies beneath. The continent thrives under a strict hierarchical system where nobles reside deep underground in opulent cities while workers toil endlessly to unearth precious gems. A single gem coin can shift fortunes overnight, and those who control the relic-grade minerals hold sway over the world’s economy. But beneath the splendor of the high courts and merchant guilds, whispers of rebellion grow—because even the finest-cut jewels come from rough beginnings.

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